Dead Island 2

Dead Island 2


Dead Island 2 is an open world action RPG with a focus on CO-OP.


As a Game Designer I was responsible for the combat and core gameplay mechanics:

  • Enemies: Had ownership of all of the enemies in the game. This included zombie enemies, human enemies as well as 'special enemies' with more unique behaviors.
  • Ranged weapons: Had ownership of all the ranged weapons and their related features. We created a modular weapon system with randomized weapon parts similar to what the Borderlands titles are using.  
  • Melee weapons: Took over ownership of all melee weapons and their related features.
  • Weapon mods: Had ownership of all weapon mods and their related features.
  • Movement, controls and cameras: Took over ownership of the player movement, controls and camera features.
  • Promoted the game in media by doing interviews, presentations and hands on events. See here and here for examples.
  • Mentored junior designers.



Watch the gameplay trailer.